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01 Introduction
02 Compiling our Project
03 SDL Setup and Color Buffer
04 Multiple Header Files
05 Vectors and Points
06 Projecting Points
07 Linear Transformations
08 Fixed Time Step
09 Triangles and Vertices
10 Line Drawing
11 Dynamic Arrays
12 OBJ Files
13 Vector Operations
14 Triangle Rasterization
15 Sorting Faces by Depth
16 Matrices
17 3D Matrix Transformations
18 Projection Matrix
19 Light and Shading
20 Texture Mapping
21 Perspective Correct Textures
22 Decoding PNG Files
23 Textured OBJ Files
24 Z-Buffer
25 Camera
26 Clipping
27 Code Polishing & Refactoring
28 Multiple Meshes
29 CPU vs. GPU Rasterization
30 Conclusion and Next Steps